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The Intel Arc update adds precompiled shaders to speed up game load times by up to 3x

If you’ve recently launched a AAA game on your PC, you know how long it can take to launch. Often you find yourself staring at the Compile Shader screen without knowing what is happening.

In the simplest terms, shaders are specialized programs that run on the GPU and determine how objects are displayed on the screen. Since PC hardware configurations vary widely, developers leave the shaders uncompiled, meaning they will be compiled on the fly when you start a game, which brings with it the waiting time.

Intel’s latest Arc graphics driver update aims to fix this problem and is part of a much larger effort by Microsoft to solve one of PC gaming’s most annoying problems.

What exactly is Intel doing here?

The new driver introduces Intel’s Graphics Shader Distribution Service, which delivers precompiled shaders directly to your PC instead of having your GPU compile them out of the box.

If you’ve ever played on a gaming console, you know that you’ll never have to deal with compilation waits. This is because developers only need to target a few devices and can optimize the code for those devices. Microsoft is trying to do the same for PC gaming.

Microsoft has achieved this by introducing an API that allows apps to identify themselves directly to D3D12 (Microsoft’s graphics API) and the graphics drivers in a standardized way. This allows Microsoft to provide precompiled shaders for games for various graphics cards and hardware manufacturers.

The result? Up to 2x faster initial load times on Intel Arc B-Series GPUs and Core Ultra Series 2 and 3 processors with integrated Arc graphics. The update includes precompiled shader support for major titles including Cyberpunk 2077, Black Myth: Wukong, God of War Ragnarok, Hogwarts Legacy, Starfield and Oblivion Remastered, among others.

Why is it important to you?

As more and more developers support this new graphics shader distribution service, it will significantly reduce the game’s startup time. Microsoft has already demonstrated this on the ROG Xbox Ally, reducing load times in games like Avowed by up to 85%.

There will also be less stuttering during the game when a cutscene appears or you switch between different parts of the map. So update your drivers and enjoy gaming instead of watching them get ready to play.

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